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    AutoDesk Maya® 3D animation, Modelling, Simulation, and Rendering software provides an integrated, powerful toolset. Use it for animation, environments, motion graphics, virtual reality, and character creation.

    Learn Maya Animation in Dubai

    Learning Outcomes

    • 3d modeling
    • Animation
    • Lighting
    •  Texturing
    • Rendering

    Module 1 - Modeling

    The Maya Interface

    • Workspace Selection
    • Customizing the Interface
    • Shading styles and View options
    • Using Attribute Editor
    • Using Outliner
    • Using Channel Box

    Maya Basics – Quick tour

    • Maya Project Structure
    •  Creating and Editing Objects
    • Pivots and Placement
    • Maya Node Structure
    • Assigning Materials
    •  Keyframe Animation
    • Basic Lighting
    •  Rendering Frames

    Polygonal Modeling

    • Polygonal Modeling Principles
    • Creating a polygon model

    NURBS Modeling

    • Understanding NURBS
    •  Modeling with NURBS

    Curves and Surfaces

    • Creating Curves and Surfaces
    •  Editing Curves and Surfaces

    Subdivision Surfaces

    • Understanding Subdivision Surfaces
    •  Details and Subdivision Surfaces

    Digital Painting

    • Drawing
    • Painting
    • Brushes & settings
    • Smudge
    • Burn
    • Blending

    Retouching Old & Damaged pictures

    • Clone stamp
    • Spot Healing

    Effects with Filters

    • Liquify
    • Textures
    • Pattern Maker
    • Creating Clouds
    • Applying Lights

    Advanced Modeling

    • About Blend Shapes
    • Blend Shapes options
    •  Sculpting tools

    Module 2 - Texturing & Lighting

    Lighting

    • Understanding Lighting
    • Basic Lighting Work Flow
    • Types of Lights
    • Light Manipulator
    • Using Shadows
    • Light Effects

    Shading and Texturing

    • Understanding Maya Textures
    • Building Simple Shading Networks
    • Working with UV Editor

    Camera

    • Camera types
    • Creating and Animating Cameras
    • Setting the Camera and Resolution
    • Adding Depth of Field
    • Adding Motion Blur

    Rendering

    • Understanding Render Settings
    • Hardware Render and Hardware Render Buffer
    • Working in the Render View Window
    • Layer Rendering, Compositing and Editing
    • Mentalray Renderer
    • Custom Shaders
    • Mentalray Lights, Shadows and Fog
    • Mentalray Motion Blur
    • Indirect illumination
    • Image-Based Lighting and HDRI
    • Arnold Renderer
    • Arnold Renderer Settings
    • Maya Software Rendering

    Module III- Animation

    Animation

    • Animation Types
    • Keyframe Animation
    • Understanding Animation Workflow
    • Converting Cycled Animation to Curves
    • Set Key Options
    • Animation Editors
    • Motion Path Animation

    Character Setup and Rigging

    • Deformer Types
    • Forward and Inverse Kinematics
    • Hands On: Creating a Skeleton
    • Creating a Full Body IK Skeleton
    • Binding and Weighing the Characters
    • Quick Rigging

    Character Animation

    • Reference Sources
    • The Animation process
    • Establishing Timings
    • Refining Your Animation
    • Nonlinear Animation
    • Working with Poses
    • Working with Clips

    Rendering Final output

    Module IV – Visual FX & Motion Graphics

    Working with Bifrost

    • Creating Bifrost Liquid
    • Bifrost Aero
    • Bifrost Emitter
    • Bifrost Collider
    • Creating Bifrost Foam
    • Bifrost Guide, Emission Region & Field

    Working with Mash Effects

    • Creating Mash Network
    • Mash Editor
    • Working with Mash Deformers

    Cloth Simulation

    • nCloth
    • nCloth with Fields/Solvers
    • nCloth and nConstraints
    • Working with Colliders
    • Modelling Pillow, Tablecloth & Flag

    Hair Creation

    • nHair
    •  nHair Follicles
    • nHair Distribution
    • XGen for hair creation
    • XGen Modifiers